Most importantly, we should discuss the essential guidelines of the game. Stone Age is a laborer position game. Every player begins with 5 individuals which can be put in different submits on the board in request to accumulate food, assets, make devices, develop structures, advance in the order of things, produce more individuals or advance the human progress. Laborers are set in yellow “rings” and each spot has 1 to 7 rings accessible for specialist position.
Each round of the game contains 3 stages:
Players put their laborers on the board. The beginning player puts at least one laborers on a spot then the following player, in clockwise request, puts a few specialists, etc until all players have put every one of their kin on the load up. The quantity of rings on the board show the number of laborers that can be put in a specific area. Every player is allowed to put laborers just once per turn in a particular spot.
Players utilize the activities of their put laborers. Players can pick the request in which each move is made.
Players feed their kin. All specialists should be taken care of with 1 food starting either from standard food creation (as per situation in the food track) or loaded food. Food can be loaded by hunting in the Hunting Grounds.
The potential spots for laborer arrangement are:
The hunting grounds. Here individuals chase after food. Here no rings are shown and players might put however many laborers as they 7M like yet recollect, just once per turn! Players throw however many dice as how much specialists put, during the subsequent stage, and get food equivalent to the consequence of the dice isolated by 2 and adjusted down.
Woodland, Earth Pit, Quarry and Stream. Here individuals work for wood, mud, stone and gold appropriately. A sum of 7 laborers can be put here. Players, during the subsequent stage, throw however many dice as how much laborers put and get a measure of the applicable assets equivalent to the aftereffect of the dice partitioned by 3,4,5 or 6 adjusted down likewise.
The Cottage. Just a solitary player can put laborers here. 2 individuals (man+woman) are put in here in request to deliver an additional laborer during the subsequent stage.
The Field. Just a single laborer can be put here. During the subsequent stage, the player who put a specialist here will progress in the food track 1 space, expanding his food creation.
Device creator. Just a single specialist can be put here. He gives the player with an additional instrument, used to build up the consequence of dice while social occasion assets. Players can involve devices in dice throwing to further develop the dice result by adding the worth of at least one devices to the outcome, hence compensating for a terrible roll. Each device can be utilized once per round.
Structures. Players put a solitary laborer on any structure. During the second stage they will pay a few assets to develop the structure and will be given immediately some triumph focuses.
Human advancement cards. Players put a solitary laborer on any card. During the second stage they will pay how much assets displayed on the highest point of the area and will be given the card alongside a moment reward (There is one special case of a card conceding 2 assets that can be guaranteed quickly or later in the game. Every civilization card gives a reward that will give triumph focuses toward the finish of the game. Cards might compensate the player for how much laborers, instruments, structures, food creation or comparable cards he has.